1.10.3 Friends and enemies

As part of his/her relationships with others, a character will invariably establish a reputation as he/she goes through his/her life:

For each group of such people, the character is entitled to a reputation disadvantage. The cps value of the reputation depends on what the relevant people feel towards the character:

Reaction Example cps value
Love Will go out of their way to help or protect character 3
Friendship Positive reaction, will help the character (e.g. free training) 2
Respect Know of and respect capabilities. Will hire or be hired. 1
Neutral Normal reaction 0
Disrespect Joke about the character. Think he/she is incompetent. -1
Fear Avoid character at all costs. Be subdued in his/her presence. -1
Dislike Try to hinder character e.g. imprison on minor excuses, etc. -2
Enemy Will try to kill or imprison character if come across him/her. -3
Hatred Will actively pursue the character to kill or imprison him/her. -4

For people who have heard of the character by reputation, the reaction will determine the modifier to the character's dice rolls to establish a rapport with them when they first meet the character.

The cps value is multiplied by a multiplier based on the number of people that know about the character in this way:

Number of people multiplier
A single person (1) x 1
A small group of people (2-30) x 2
A city-wide organisation, or a tribe (31-1,000) x 3
A country-wide organisation (1,001-30,000) x 4
A world-wide organisation, or an entire city (30,001-1,000,000) x 5
An entire country (1,000,001-30,000,000) x 6
The entire known world (30,000,001 or more) x 7
Group includes individuals who are more powerful than character +1 to multiplier
Character does not know about this reputation/hunted +1 to multiplier
Group always remembers the character's name and reputation +1 to multiplier
Group has only a faint memory of the character -1 to multiplier