1.12.4.2 Body armour on individual areas of the body

Note: These rules are intended to allow players a little more realism in their choice of what armour they wish to wear. The referee is free to decide that these rules are too complicated, and require characters to simply wear full suits of body armour and clothing.

Certain characters may wish to wear different types of armour on different areas of their body. In such cases, the following table shows how to calculate the weight, cost and encumbrance of an area 's armour from the area and armour type:

Area of the body Cost Weight
Chest 25% of full cost 30% of full weight
Abdomen (including Groin) 15% of full cost 20% of full weight
Left arm (including Left hand) 15% of full cost 10% of full weight
Right arm (including Right hand) 15% of full cost 10% of full weight
Left leg 15% of full cost 15% of full weight
Right leg 15% of full cost 15% of full weight
Total 100% of full cost 100% of full weight

The full cost and full weight are the cost and weight of a full suit of armour of that type.

Examples of pieces of armour are:

For example: Urlik is a short, muscular warrior of weight 72 kg. He is kitting up for battle in the frozen wilds. He decides to wear a Cuirass on his Chest (Partial Plate) with a chainmail shirt covering his arms and abdomen. To keep his encumbrance to a minimum he wears only leather armour on his legs. Over the top he wears a full suit of furs (Heavy Clothing undecorated) to keep out the cold. His body armour works out as follows:

Armour Covering areas Cost Weight
Partial Plate Cuirass Chest 12s 6d (25% x 50s ) 8.64 kg (30% x 40% x 72kg)
Light Mail Shirt Abdomen, Left Arm, Right Arm 5s 6d (45% x 12s) 5.76 kg (40% x 20% x 72kg)
Leather Boots & Trousers Left Leg, Right Leg 1s (30% x 3s) 2.16 kg (30% x 10% x 72kg)
Heavy clothing - plain All body 1s (100% x 1s) 4.32 kg (100% x 6% x 72kg)
Total 20s 20.88 kg

His protection values are: