A weapon's parry modifier is used to modify the defender's dice roll when the defender has reacted to an attack with a block or parry reaction. Depending on the weapon used to block/parry, a character uses either his/her Melee, Polearm, Shield or Combat skill score in the defender's dice roll.
Weapon | Skill used for defender's dice roll when parrying/blocking | Weapon parry modifier |
Knives | ||
Throwing knife | Melee | +0 |
Dagger | Melee | +1 |
Main-gauche/Sai | Melee | +2 |
Swords | ||
Short sword | Melee | +1 |
Rapier | Melee | +1 |
Long sword | Melee | +2 |
Hand-&-half | Melee | +2 if one-handed/+3 if two-handed |
Two-handed sword | Melee | +3 |
Axes | ||
Hand axe | Melee | +0 |
Battle axe | Melee | +1 if one-handed/+2 if two-handed |
Great axe | Melee | +1 |
Hammers | ||
Hammer | Melee | +1 |
Mace | Melee | +1 |
Great hammer | Melee | +1 |
Flails | ||
Nunchukus | Melee | +0 |
Flail | Melee | +0 |
Morning star | Melee | +0 |
Whip | Melee | +0 |
Clubs/Brawling weapons | ||
Knuckleduster/Cestus | Combat | +0 |
Truncheon | Combat | +0 |
Club | Combat | +1 |
Heavy club | Combat | +2 |
Tiger claw | Combat | +0 |
Thrust pole-arms | ||
Javelin | Polearm | +0 |
Spear | Polearm | +0 |
Pike | Polearm | +0 |
Lance | Polearm | +0 |
Swung pole-arms | ||
Short staff | Polearm | +2 |
Quarter-staff | Polearm | +3 |
Pole-axe | Polearm | +0 |
Shields | ||
Small shield | Shield | +3 |
Medium shield | Shield | +4 |
Large shield | Shield | +5 |
Drawn bows | ||
Short bow | Combat | improvise as club (+1), but may break bow |
Medium bow | Combat | improvise as club (+1), but may break bow |
Long bow | Combat | improvise as club (+1), but may break bow |
Composite bow | Combat | improvise as club (+1), but may break bow |
20 x Arrows in quiver | Combat | improvise as club (+1), but may break quiver |
Cross-bows | ||
Hand-held cross-bow | Combat | improvise as truncheon (+0), but may break crossbow |
Light cross-bow | Combat | improvise as club (+1), but may break crossbow |
Heavy cross-bow | Combat | improvise as heavy club (+2), but may break crossbow |
20 x Quarrels/bolts in quiver | Combat | improvise as club (+1), but may break quiver |
Other missile weapons | ||
Blowpipe (short) | Combat | improvise as truncheon (+0), but may break blowpipe |
Blowpipe (long) | Combat | improvise as club (+1), but may break crossbow |
20 x Darts (in pouch) | Combat | N/A |
Swung projectiles | ||
Bolas | N/A | N/A |
Sling | N/A | N/A |
20 x Slingshots (in pouch) | N/A | N/A |
Other throwing weapons | ||
Throwing star | N/A | N/A |
Net | Combat | improvise as heavy club (+2) |