2.45.4 Piloting a ship or boat

A character can successfully pilot a ship or boat, i.e. keep it afloat and heading in the right direction if he/she makes a dice roll using his/her Navigation (including relevant piloting specialisms) + CO. The difficulty depends on the type of boat and the weather and water conditions as follows:

Weather/water conditions Piloting difficulty value
Lake or slow-flowing river 2
Calm seas or estuaries 4
Fast flowing river or normal seas 6
Gentle rapids or stormy seas 9
Fierce rapids or very stormy seas 13
Over a waterfall or hurricane conditions at sea 18

If the character succeeds in the dice roll, he/she keeps the boat afloat and headed in the right direction. If he/she fails by 3 points or less, he/she keeps the boat afloat but loses control of the direction. If he/she fails by more than 3 points, the boat may (at the referee's discretion) be damaged, wrecked or sunk by the conditions.