A mounted character striking with a melee weapon may gain a charging bonus on his/her damage dice roll, as a result of his/her mount's speed. The amount of charging bonus depends on the speed of his/her mount and the type of melee weapon used, as follows:
Charging bonus | Slow (i.e. walk) | Average (i.e. trot) | Fast (i.e. canter) | Breakneck (i.e. gallop) |
Lance | +0 | +2 | +4 | +6 |
Spear or javelin | +0 | +1 | +2 | +4 |
Other melee weapon | +0 | +0 | +1 | +2 |
There is a penalty of -2 on the damage dice roll if the character's mount is agitated.