The large-scale battle system in Age of Magic has been designed to be able to cope with a wide range of different battle situations. At the smallest scale, it can cope with a large skirmish, where each individual combatant is critical. At the largest scale, it can cope with a vast siege involving thousands of combatants.
Smaller battles tend to resolve faster than larger battles. The Age of Magic battle system allows for this by using a flexible time unit, the battle turn. The battle will be resolved in battle turns; each battle turn, the commanders issue orders to troops and casualties are resolved.
The time duration of a battle turn depends on the nature and scale of the battle in question, as follows:
|Nature of battle||Scale of battle (i.e. number of combatants on each side)||Duration of each battle turn|
|Open battle||Large skirmish (20 - 50)||1 minute|
|Small battle (50 - 500)||10 minutes|
|Large battle (More than 500)||1 hour|
|Siege||More than 20||1 day|