Before the start of the battle, each opposing commander organises his/her army into units.
A unit is a group of combatants who act together in the battle (i.e. they move together and attack together). A unit will normally have a single recognised leader (or group of leaders), whose orders all the combatants in that unit follow. For example, if the leader charges, all the other combatants in that unit will charge. A leader may (or may not) be a player character.
In addition, all the combatants in a unit will tend to have the same weapons and armour as each other. Hence, a unit of tribesman might be described, for example, as being unarmoured foot soldiers with small shields and hand-and-half swords.
The number of units in an army depends on the nature of the army:
As a rule of thumb, it is sensible for each opposing commander to split his/her armies into between 5 and 15 units. Less than this reduces his/her flexibility in deploying units in combat. More than this starts becoming impractical.
Each unit is then described by:
Each unit has combat values calculated for it that show how tough the unit is in combat.