Age of Magic Character Sheet Copyright Dragon Stategic Systems Ltd, 2009. Permission granted to copy for personal use
Name: Peasant Farmer   Other useful stats:     Adjectives describing character:   
        Combat speed 4.5 Race: Human Dexterity: Normal
Player: NPC template   Soak (1AP) 4.5 Gender: Male Perception: Normal
        Resist pain 4 Age: Adult Wordliness: Ignorant
Character concept (summary):   Resist shock 4.5 Height: Normal Temperament: Pragmatic
These are stats for a typical adult male peasant Resist knockback 5.5 Build: Athletic Behaviour: Normal
farmer that might be encountered in a village or .   Looks: Normal Risk/danger: Conservative
on the road. He is in good health    Fitness: Quite fit Motivation: Hard-working
                Agility: Normal Intelligence: Normal
Characteristics: Total of characteristic scores = 0 total cps value (C) = 0
ST: 1.5 CO: 0 PE: -1 CH: -0.5 IQ: -1 WP: 1
    (adjusted): 1.5 (adjusted): -1.5            
Talents       total cps value (T) = 0 Skills   cps req'd cps spent Skill limit Skill score Specialisms  
None       Athletics   4 4 6 4 +2 stamina  
        Combat   3 3 6 3 +0.5 brawling, +1 dodge
        Empathy       5.5      
Disabilities       total cps value (D) = 0 Influence     0.5 5.5 0.5 +0.5 assertion  
None       Intimidation       7      
        Melee     1 6 1 +1 knife  
Background       total cps value (Ba) = -12.5 Reg. Know. (local) 5 5 5 5 +2 geog., +1 culture, +2 own lang.  
Lived in village (>20 years)   -2.5 Riding     0.5 6 0.5 +0.5 staying on when rears  
Farmer (>20 years, safe)   -10 Stealth     0.5 6 0.5 +0.5 camouflage  
        Survival   3 3 6 3 +3 local environment
        Swimming     1 6 1 +1 staying afloat  
        Tactics       5      
        Farming   4 4 6 4 +2 running a farm
Relations       total cps value (R) = -2 Polearm   3 3 7.5 3 +3 quarterstaff  
Status = peasant   -4 Shooting   3 3 6 3 +3 sling  
Duty to feudal lord (rarely, minor chores) -2                
Friends among villagers (small, positive) 4                
                       
                       
                       
Behaviour       total cps value (Be) = 0                
None                      
                   
        Total cps reqd (=-2xBa): 25 28.5 = total cps value (S)    
        Possessions (carried) Where Weight Cost Locations Protection Wounds
        Plain robes   Worn 1.35kg* 4d Head 2.5  
Wealth       total cps value (W) = -4 Cloth hood   Worn 0.25kg 2d Eyes 1.5  
Very poor (between 1s and 1c) -4 Quarterstaff   hands 2kg 2d Throat 2.5  
Balancing the character     Sling   Belt 0.5kg 2d Chest 2.5  
Total cps value (C+T+D+Ba+S+R+Be+W): 10 20 x stones   Pouch 1kg 2d Left arm 2.5  
+ eps unspent:   0 Knife   Belt 0.2kg 1s Left hand 2.5  
= Character value   10 Money pouch (3d) Belt 0.06kg 3d Right arm 2.5  
Starting cp value:   10           Right hand 2.5  
+ Total eps earned to date: 0           Abdomen 2.5  
= Character value   10           Groin 2.5  
Attacks Attack BV Block BV Dmg BV           Left leg 2.5  
Qstaff (2APs) 10.5 10.5 9.5           Right leg 2.5  
Punch (2APs) 5   5           Non-specific wounds:  
Kick (3APs) 5   6         Worst current wound:  
Headbutt (3APs) 5   6 Total carried   5.36kg 2s 3d Modifier for wounds:  
Sling (4APs) 7.5   7.5 Hidden in his hut in village   2s Current tiredness level:  
Knife stab (2APs) 6.5   5.5           Modifier for tiredness:  
Knife slash (2APs) 4.5   3.5           Encumbrance limit: 16.5kg
                  Modifier to CO for encumbrance: 1.5
Basic defence: 4.5 Dodge bonus: +3/+4 Total wealth     4s 3d Modifier to PE for helmet: -0.5