Age of Magic Character Sheet Copyright Dragon Stategic Systems Ltd, 2009. Permission granted to copy for personal use
Name: Village Bully   Other useful stats:     Adjectives describing character:   
        Combat speed 5.5 Race: Human Dexterity: Normal
Player: NPC template   Soak (1AP) 6 Gender: Male Perception: Normal
        Resist pain 4.5 Age: Adult Wordliness: Ignorant
Character concept (summary):   Resist shock 6 Height: Tall Temperament: Aggressive
Every village has one. This peasant has got ahead Resist knockback 7 Build: Athletic Behaviour: Normal
in life by pushing his fellow villagers around.    Looks: Normal Risk/danger: Confident
      Fitness: Quite fit Motivation: Lazy
                Agility: Normal Intelligence: Stupid
Characteristics: Total of characteristic scores = -2 total cps value (C) = -4
ST: 2 CO: 0 PE: -2.5 CH: 0 IQ: -2 WP: 0.5
    (adjusted): 1.5 (adjusted): -3            
Talents       total cps value (T) = 0 Skills   cps req'd cps spent Skill limit Skill score Specialisms  
None       Athletics   4 5 6 5 +2.5 stamina  
        Combat   3 4 6 4 +2 brawling  
        Empathy       6      
Disabilities       total cps value (D) = 0 Influence     0.5 6 0.5 +0.5 assertion  
None       Intimidation     1 6.5 1 +1 physical threat
        Melee     1 6 1 +1 knife  
Background       total cps value (Ba) = -12.5 Reg. Know. (local) 5 5 4 4 +1 geog., +1 culture, +2 own lang.  
Lived in village (>20 years)   -2.5 Riding     1 6 1 +0.5 horses  
Farmer (>20 years, safe)   -10 Stealth     1 6 1 +0.5 hiding  
        Survival   3 3 6 3 +3 local environment
        Swimming     1 6 1 +1 staying afloat  
        Tactics     1 4 1 +0.5 initiative in combat
        Farming   4 4 6 4 +2 running a farm
Relations       total cps value (R) = -8 Polearm   3 4 8 4 +4 quarterstaff  
Status = peasant   -4 Shooting   3 4 6 4 +4 sling  
Duty to feudal lord (rarely, minor chores) -2 Climbing     1 6 1 +0.5 climbing safely
Feared by other villagers (small, negative) -2                
                       
                       
                       
Behaviour       total cps value (Be) = 0                
None                      
                   
        Total cps reqd (=-2xBa): 25 36.5 = total cps value (S)    
        Possessions (carried) Where Weight Cost Locations Protection Wounds
        Plain heavy robes Worn 3.35kg* 1s Head 4  
Wealth       total cps value (W) = -2 Leather hood Worn 0.5kg* 6d Eyes 2  
Poor (between 1c and £1)   -2 Quarterstaff   hands 2kg 2d Throat 3  
Balancing the character     Sling   Belt 0.5kg 2d Chest 4  
Total cps value (C+T+D+Ba+S+R+Be+W): 10 20 x stones   Pouch 1kg 2d Left arm 4  
+ eps unspent:   0 Knife   Belt 0.2kg 1s Left hand 4  
= Character value   10 Money pouch (6d) Belt 0.06kg 6d Right arm 4  
Starting cp value:   10           Right hand 4  
+ Total eps earned to date: 0           Abdomen 4  
= Character value   10           Groin 4  
Attacks Attack BV Block BV Dmg BV           Left leg 4  
Qstaff (2APs) 12.5 12.5 11.5           Right leg 4  
Punch (2APs) 7.5   8           Non-specific wounds:  
Kick (3APs) 7.5   9         Worst current wound:  
Headbutt (3APs) 7.5   9 Total carried   7.6kg 3s 6d Modifier for wounds:  
Sling (4APs) 9.5   10 Hidden in his hut in village   3s Current tiredness level:  
Knife stab (2APs) 6.5   6           Modifier for tiredness:  
Knife slash (2APs) 4.5   4           Encumbrance limit: 19kg
                  Modifier to CO for encumbrance: 1.5
Basic defence: 5.5 Dodge bonus: +2/+3 Total wealth     6s 6d Modifier to PE for helmet: -0.5