Age of Magic Character Sheet Copyright Dragon Stategic Systems Ltd, 2009. Permission granted to copy for personal use
Name: Peasant Woman   Other useful stats:     Adjectives describing character:   
        Combat speed 5 Race: Human Dexterity: Normal
Player: NPC template   Soak (1AP) 3.5 Gender: Female Perception: Normal
        Resist pain 3.5 Age: Adult Wordliness: Ignorant
Character concept (summary):   Resist shock 3.5 Height: Normal Temperament: Pragmatic
These are stats for a typical adult female peasant Resist knockback 3.5 Build: Normal Behaviour: Normal
farmer that might be encountered in a village or .   Looks: Normal Risk/danger: Conservative
on the road. She is in good health      Fitness: Quite fit Motivation: Hard-working
                Agility: Normal Intelligence: Normal
Characteristics: Total of characteristic scores = -1.5 total cps value (C) = -3
ST: 0.5 CO: 0 PE: -0.5 CH: -1 IQ: -1 WP: 0.5
    (adjusted): 2 (adjusted): -1            
Talents       total cps value (T) = 0 Skills   cps req'd cps spent Skill limit Skill score Specialisms  
None       Athletics   3 3 6 3 +1.5 stamina  
        Combat   3 3 6 3 +0.5 brawling, +1 dodge
        Empathy     1 5.5 1 +0.5 understanding feelings
Disabilities       total cps value (D) = 0 Influence     1 5 1 +1 assertion  
None       Intimidation       6.5      
        Melee     0.5 6 0.5 +0.5 knife  
Background       total cps value (Ba) = -12.5 Reg. Know. (local) 5 5 5 5 +2 geog., +1 culture, +2 own lang.  
Lived in village (>20 years)   -2.5 Riding     1 6 1 +0.5 horses  
Farmer (>20 years, safe)   -10 Stealth     1 6 1 +0.5 hiding  
        Survival   3 3 6 3 +3 local environment
        Swimming     1 6 1 +1 staying afloat  
        Tactics       5      
        Farming   4 4 6 4 +2 running a farm
Relations       total cps value (R) = -2 Crafts   4 4 6 4 +2 in specific craft (e.g. weaving)
Status = peasant   -4 Medicine   3 4 6 4 +2 healing wounds
Duty to feudal lord (rarely, minor chores) -2                
Friends among villagers (small, positive) 4                
                       
                       
                       
Behaviour       total cps value (Be) = 0                
None                      
                   
        Total cps reqd (=-2xBa): 25 31.5 = total cps value (S)    
        Possessions (carried) Where Weight Cost Locations Protection Wounds
        Plain robes   Worn 1.35kg* 4d Head 1.5  
Wealth       total cps value (W) = -4 Cloth hood   Worn 0.25kg 2d Eyes 0.5  
Very poor (between 1s and 1c) -4 Knife   Belt 0.2kg 1s Throat 1.5  
Balancing the character     Money pouch (3d) Belt 0.06kg 3d Chest 1.5  
Total cps value (C+T+D+Ba+S+R+Be+W): 10           Left arm 1.5  
+ eps unspent:   0           Left hand 1.5  
= Character value   10           Right arm 1.5  
Starting cp value:   10           Right hand 1.5  
+ Total eps earned to date: 0           Abdomen 1.5  
= Character value   10           Groin 1.5  
Attacks Attack BV Block BV Dmg BV           Left leg 1.5  
Knife stab (2APs) 6   3.5           Right leg 1.5  
Knife slash (2APs) 4   1.5           Non-specific wounds:  
Punch (2APs) 5.5   4         Worst current wound:  
Kick (3APs) 5.5   5 Total carried   1.86kg 1s 9d Modifier for wounds:  
Headbutt (3APs) 5.5   5 Hidden in her hut in village   2s 6d Current tiredness level:  
                  Modifier for tiredness:  
                  Encumbrance limit: 15.5kg
                  Modifier to CO for encumbrance: 2
Basic defence: 5 Dodge bonus: +3/+4 Total wealth     4s 3d Modifier to PE for helmet: -0.5