Age of Magic Character Sheet Copyright Dragon Stategic Systems Ltd, 2009. Permission granted to copy for personal use
Name: Peasant Wise Woman Other useful stats:     Adjectives describing character:   
        Combat speed 4 Race: Human Dexterity: Normal
Player: NPC template   Soak (1AP) 0.5 Gender: Female Perception: Observant
        Resist pain 3.5 Age: Old Wordliness: Wise
Character concept (summary):   Resist shock 0.5 Height: Normal Temperament: Normal
These are stats for a typical wise woman.  Resist knockback 0.5 Build: V.thin/bony Behaviour: Normal
She was once a farmer but is now healer/midwife.   Looks: Homely Risk/danger: Canny
She is getting a bit worn at the edges and is   Fitness: Quite infirm Motivation: Lazy
happy for others to run around for her.           Agility: Awkward Intelligence: Normal
Characteristics: Total of characteristic scores = -1 total cps value (C) = -2
ST: -2.5 CO: -1 PE: 1.5 CH: -1.5 IQ: 2 WP: 0.5
    (adjusted): 1 (adjusted): 1            
Talents       total cps value (T) = 0 Skills   cps req'd cps spent Skill limit Skill score Specialisms  
None       Athletics   3 3 5 3 +1.5 stamina  
        Combat   3 3 5 3 +0.5 brawling, +1 dodge
        Empathy     1 6 1 +0.5 understanding feelings
Disabilities       total cps value (D) = 0 Influence   3 3 4.5 3 +1 assertion, +1 argument
None       Intimidation       6      
        Melee     0.5 5 0.5 +0.5 knife  
Background       total cps value (Ba) = -18.5 Reg. Know. (local) 5 5 8 5 +2 geog., +1 culture, +2 own lang.  
Lived in village (>20 years)   -2.5 Riding     1 6 1 +0.5 horses  
Farmer (>20 years, safe)   -10 Stealth   2 2 6 2 +1 hiding  
Healer/wise woman (>10 years, safe) -6 Survival   5 5 6 5 +5 local environment
        Swimming   2 2 5 2 +2 staying afloat  
        Tactics       5      
        Farming   4 4 6 4 +2 running a farm
Relations       total cps value (R) = -5 Crafts   4 4 5 4 +2 in specific craft (e.g. weaving)
Status = peasant   -4 Medicine   6 6 7.5 6 +1 diagnosing, +2 treating disease
Duty to feudal lord (rarely, minor chores) -2                
Friends among villagers (small, positive) 4                
Villagers frequently ask for help/favours -3                
                       
                       
Behaviour       total cps value (Be) = 0                
None                      
                   
        Total cps reqd (=-2xBa): 37 39.5 = total cps value (S)    
        Possessions (carried) Where Weight Cost Locations Protection Wounds
        Plain robes   Worn 0.85 kg* 4d Head -1.5  
Wealth       total cps value (W) = -4 Cloth hood   Worn 0.25kg 2d Eyes -2.5  
Very poor (between 1s and 1c) -4 Knife   Belt 0.2kg 1s Throat -1.5  
Balancing the character     Money pouch (3d) Belt 0.06kg 3d Chest -1.5  
Total cps value (C+T+D+Ba+S+R+Be+W): 10           Left arm -1.5  
+ eps unspent:   0           Left hand -1.5  
= Character value   10           Right arm -1.5  
Starting cp value:   10           Right hand -1.5  
+ Total eps earned to date: 0           Abdomen -1.5  
= Character value   10           Groin -1.5  
Attacks Attack BV Block BV Dmg BV           Left leg -1.5  
Knife stab (2APs) 5 2 0.5           Right leg -1.5  
Knife slash (2APs) 3   -1.5           Non-specific wounds:  
Punch (2APs) 4.5   1         Worst current wound:  
Kick (3APs) 4.5   2 Total carried   1.36kg 1s 9d Modifier for wounds:  
Headbutt (3APs) 4.5   2 Hidden in her hut in village   2s 6d Current tiredness level:  
        plus a cauldron, herbs, etc.     Modifier for tiredness:  
                  Encumbrance limit: 12.5kg
                  Modifier to CO for encumbrance: 2
Basic defence: 4 Dodge bonus: +3/+4 Total wealth     4s 3d Modifier to PE for helmet: -0.5