Age of Magic Character Sheet Copyright Dragon Stategic Systems Ltd, 2009. Permission granted to copy for personal use
Name: Blacksmith   Other useful stats:     Adjectives describing character:   
        Combat speed 6.5 Race: Human Dexterity: Dextrous
Player: NPC template   Soak (1AP) 8 Gender: Male Perception: Unobservant
        Resist pain 5.5 Age: Adult Wordliness: Ignorant
Character concept (summary):   Resist shock 8 Height: Tall Temperament: Mercurial
Most villages will have a blacksmith, who can Resist knockback 8 Build: V. Muscular Behaviour: Normal
reshoe horses and generally fix metalwork. He also   Looks: Normal Risk/danger: Conservative
doubles as a skilled butcher, is handy with   Fitness: Very tough Motivation: Hard-working
his hammer and has a mean right hook.           Agility: Normal Intelligence: Normal
Characteristics: Total of characteristic scores = -0.5 total cps value (C) = -1
ST: 3 CO: 0 PE: -2 CH: -0.5 IQ: -1.5 WP: 0.5
    (adjusted): 1.5 (adjusted): -2            
Talents       total cps value (T) = 0 Skills   cps req'd cps spent Skill limit Skill score Specialisms  
None       Athletics   5 5 6 5 +1.5 lifting, +1 stamina
        Combat   4 5 6 5 +5 punch.  
        Empathy       5.5      
Disabilities       total cps value (D) = -2 Influence     1 5.5 1 +1 assertion  
Heavy sleeper     -2 Intimidation     0.5 6.5 0.5 +0.5 physical threat
        Melee   3 3 6 3 +3 hammer  
Background       total cps value (Ba) = -14.5 Reg. Know. (local) 5 5 4.5 4.5 +1.5 geog., +1 culture, +2 own lang.  
Lived in village (>20 years)   -2.5 Riding       6    
Farmer (>10 years, safe)   -6 Stealth       6      
Craftsman - blacksmith (>10 years, safe) -6 Survival   2 2 6 2 +2 local environment
        Swimming   2 2 6 2 +2 staying afloat  
        Tactics       4.5      
        Farming   3 3 6 3 +3 butchery  
Relations       total cps value (R) = -2 Smithery   3 4 6 4 +2 blacksmith  
Status = peasant   -4 Crafts   2 2 6 2 +2 leatherwork  
Duty to feudal lord (rarely, minor chores) -2                
Friends among villagers (small, positive) 4                
                       
                       
                       
Behaviour       total cps value (Be) = -3                
Always fights fairly   -3                
                   
        Total cps reqd (=-2xBa): 29 32.5 = total cps value (S)    
        Possessions (carried) Where Weight Cost Locations Protection Wounds
        Leather armour Worn 6.75kg* 3s Head 3  
Wealth       total cps value (W) = -2 Hammer   Hands 2kg 2s Eyes 3  
Poor (between 1c and £1)   -2 Knife   Belt 0.2kg 1s Throat 3  
Balancing the character     Money pouch (3d) Belt 0.06kg 3d Chest 6  
Total cps value (C+T+D+Ba+S+R+Be+W): 10           Left arm 6  
+ eps unspent:   0           Left hand 6  
= Character value   10           Right arm 6  
Starting cp value:   10           Right hand 6  
+ Total eps earned to date: 0           Abdomen 6  
= Character value   10           Groin 6  
Attacks Attack BV Block BV Dmg BV           Left leg 6  
Hammer(3APs) 9.5 8.5 11           Right leg 6  
Punch (2APs) 11.5   13           Non-specific wounds:  
Knife stab (2APs) 7.5   8         Worst current wound:  
Knife slash (2APs) 5.5 4.5 6 Total carried   9.05kg 6s 3d Modifier for wounds:  
        Anvil and smithing tools     2s Current tiredness level:  
        Hidden in his hut in village   2s Modifier for tiredness:  
                  Encumbrance limit: 21.5kg
                  Modifier to CO for encumbrance: 1.5
Basic defence: 6.5 Dodge bonus: +2/+3 Total wealth     10s 3d Modifier to PE for helmet: 0