Each character has nine tiredness levels as follows:
||Penalty on all
dice roll to keep going
A well-rested character will start out as fresh. Over the course of a
day, he/she may become tired.
Becoming tired. Each hour that a character is active, he/she
must make a dice roll against his/her
WP + Athletics (including
any specialism in Stamina). The difficulty is given by the
character's encumbrance and by the level of activity (see
the table in 1.13.1). If the character fails the
dice roll, he/she becomes more tired by one level per 5 points (or part
thereof) by which he/she failed the dice roll. [Note the penalties for
his/her current tiredness level apply to this dice roll].
The level of activity can be:
- Light exercise - Walking, Gentle riding, etc.
- Heavy exercise - Jogging, Riding at up to canter, Light manual
- Strenuous exercise - Paced running, Breakneck riding, Heavy manual
labour, Combat, etc.
Impact of being tired. A character's current tiredness level may
give him/her a penalty on all dice rolls (see
the table above). This reflects the effect that tiredness has on a
character's general effectiveness.
Keeping going when tired. If a character tries to maintain
his/her activity without resting, he/she must make a dice
roll against his/her WP +
Athletics (including any specialism in Stamina)
to do so. The difficulty depends on his/her tiredness level (see above
)[Note the penalties for his/her current tiredness level also apply to
this dice roll]. A dice roll must be made every hour. Failure means the
character must rest for at least an hour before trying again.
Recovering from tiredness. The following actions can help a
character recover from tiredness:
- Sleep. A character will recover one tiredness level for every
3 hours that he/she sleeps or is unconscious. If a character is restless
in the night or has bad dreams or his/her sleep is frequently
interrupted, the referee may reduce the effectiveness of the recovery
(or even rule that no tiredness levels are recovered).
- Meals. A character will recover one tiredness level if he/she
spends an hour resting and in that time consumes a decent meal. This
will normally be a hot meal. To claim the benefits, it must have been at
least five hours since the character's last decent meal.
- Meditation. Through the successful use of Trance skill, a
character can recover from being tired more quickly. Every hour that a
character meditates, he/she makes a dice roll
against his/her WP + Trance
(including any specialism in Meditation). The number of tiredness
levels recovered depends on the dice roll result: Up to 4 = None, 5-9 =
1 tiredness level, 10-14 = 2 tiredness levels, 15-19 = 3 tiredness
levels, etc. [Note the penalties for his/her current tiredness level
also apply to this dice roll].
- Massage. A masseur/masseuse can help another character relax
and recover from tiredness by applying a massage. After an hour's
massage, the masseur/masseuse must make a dice
roll using his/her CO +
Medicine (including any specialism in massage).
The number of tiredness levels recovered depends on the dice roll
result: Up to 4 = None, 5-9 = 1 tiredness level, 10-14 = 2 tiredness
levels, 15-19 = 3 tiredness levels, etc. Giving a massage counts as
strenuous labour for the masseur/masseuse, and rest for the recipient.
To claim the benefits, it must have been at least five hours since the
recipient's last massage.