Specific disabilities received through wounds

When a character is wounded, the character may suffer a long-term or permanent disability as a result of the injury received. The nature of the disability depends on the area of the body affected by the wound, the wound's seriousness and the type of damage (impaling, cutting or blunt).

Only wounds that are initially Serious or Critical in severity cause long-term effects. Wounds that are less severe cause only the ongoing impairment associated with being wounded. Wounds that are Fatal in severity cause instant death.

Damage type Impaling Cutting Blunt
Severity Serious Critical Serious Critical Serious Critical
Head Facial scar - distinctive looks Weapon pierces brain ** Severed ear Decapitated ** KO KO + Broken skull
Eyes Lose one eye permanently Weapon pierces brain ** Temporarily blinded + Facial scar Lose one eye permanently KO KO + Broken skull
Throat Facial scar - distinctive looks Artery severed * Artery severed * Decapitated ** Crushed windpipe* Crushed windpipe* + Mute
Chest None Punctured lung None KO None KO
Arm Arm disabled for 1 week Arm disabled for 2 weeks Arm broken Arm severed Arm broken Arm broken
Hand Hand disabled for 1 week Finger(s) cut off Finger(s) cut off Hand severed Broken bone in hand Broken bone in hand
Abdomen None Eviscerated * None Eviscerated * KO Broken back - paralysed
Groin Impotent for 1 week Permanent impotence Impotent for 1 week Permanent impotence Impotent for 1 week Permanent impotence
Leg Leg disabled for 1 week Leg disabled for 2 weeks Leg broken Leg severed Leg broken Leg broken

* indicates that the wound will become fatal unless successful medical attention [as for treating wounds to prevent shock] is received within one minute of the wound being received.

** indicates that the wound is instantly fatal, i.e. even though the wound is only Critical severity, it is sufficient to kill the character outright.

If a wound has a permanent impact, the character should add the appropriate disability to his/her character sheet. For example, a character who has a broken skull might develop epilepsy.