When a character is wounded, the character may suffer a long-term or permanent disability as a result of the injury received. The nature of the disability depends on the area of the body affected by the wound, the wound's seriousness and the type of damage (impaling, cutting or blunt).
Only wounds that are initially Serious or Critical in severity cause long-term effects. Wounds that are less severe cause only the ongoing impairment associated with being wounded. Wounds that are Fatal in severity cause instant death.
|Head||Facial scar - distinctive looks||Weapon pierces brain **||Severed ear||Decapitated **||KO||KO + Broken skull|
|Eyes||Lose one eye permanently||Weapon pierces brain **||Temporarily blinded + Facial scar||Lose one eye permanently||KO||KO + Broken skull|
|Throat||Facial scar - distinctive looks||Artery severed *||Artery severed *||Decapitated **||Crushed windpipe*||Crushed windpipe* + Mute|
|Arm||Arm disabled for 1 week||Arm disabled for 2 weeks||Arm broken||Arm severed||Arm broken||Arm broken|
|Hand||Hand disabled for 1 week||Finger(s) cut off||Finger(s) cut off||Hand severed||Broken bone in hand||Broken bone in hand|
|Abdomen||None||Eviscerated *||None||Eviscerated *||KO||Broken back - paralysed|
|Groin||Impotent for 1 week||Permanent impotence||Impotent for 1 week||Permanent impotence||Impotent for 1 week||Permanent impotence|
|Leg||Leg disabled for 1 week||Leg disabled for 2 weeks||Leg broken||Leg severed||Leg broken||Leg broken|
* indicates that the wound will become fatal unless successful medical attention [as for treating wounds to prevent shock] is received within one minute of the wound being received.
** indicates that the wound is instantly fatal, i.e. even though the wound is only Critical severity, it is sufficient to kill the character outright.
If a wound has a permanent impact, the character should add the appropriate disability to his/her character sheet. For example, a character who has a broken skull might develop epilepsy.