1.13.3 Wounds
When a character is wounded, the wound is rated for its severity:
- Scratch - enough impact to get past his/her armour and cause a very
minor cut or bruising, but not enough to cause any significant
deterioration in the character's abilities;
- Light wound - major bruising, concussion or a deep enough cut to
cause some discomfort;
- Medium wound - enough to cause significant short-term impairment to
the character's abilities, e.g. muscle strained, twisted joint, cracked
rib;
- Serious wound - causes major short-term impairment to the character's
abilities, and a chance of permanent disability, e.g. broken bone;
- Critical wound - causes significant permanent impairment and may be
rapidly life-threatening, e.g. severed limb, evisceration;
- Fatal wound - the character is killed outright.
Each wound that a character receives should be recorded separately on
his/her character sheet, until the wound is fully healed. A character will
normally start play with no wounds.
There are a number of consequences of being struck by a blow or wounded:
- Immediate reaction - when a character is
wounded, the pain may cause the character to suffer a few seconds
disorientation, drop what he/she is holding or even lose consciousness;
- Knock-back - a character who is struck
(even if his/her armour absorbs all the damage) may also be knocked back
or over by the impetus of the attack;
- Impaling - a character who is wounded by
an impaling weapon may have the weapon stuck in his/her body and may
suffer additional damage when the weapon is withdrawn;
- Shock - As well as the immediate impact of
a wound on a character's body, a significant wound may also cause
additional shock damage in the minutes and hours following, due to blood
loss and systemic overload;
- Ongoing impairment - a character who is
carrying wounds suffers an ongoing reduction in effectiveness as a
result of cumulative effect of all wounds received;
- Specific disability - a significant
long-term or permanent impairment received as a result of a Serious or
Critical wound;
- Infection. Unless a wound is correctly
treated using Medicine or
Healing magic, the wound may become infected
and become worse over time. Eventually, and infected wound will kill the
character unless the wound is successfully treated.
A wounded character can recover from his/her
wounds through resting over a period of time. Magical
healing can also help.
See also: example of a wound