When a character jumps, he/she should make a dice roll using his/her Athletics (including Jumping specialism) + CO.
The dice roll result determines how far the character jumps, as follows:
Type of jump | Distance jumped horizontally | Height of jump |
Jumping to maximise horizontal distance with run up (e.g. long jump) | 1.5m +30cm x dice roll result | 0.25m +5cm x dice roll result |
Jumping to maximise horizontal distance without run up (e.g. standing jump) | 0.75m +15cm x dice roll result | 0.15m +3cm x dice roll result |
Jumping up to leap over an obstacle or reach high (with run up) | 0.5m +10cm x dice roll result | 0.5m +10cm x dice roll result |
Jumping up to leap over an obstacle or reach high (without run up) | 0.25m +5cm x dice roll result | 0.25m +5cm x dice roll result |