When a character attempts to sing, he/she should make a dice roll using his/her Music (including relevant Singing specialisms) + ST. The character gets a +3 bonus on the dice roll if he/she already knows the song, and a further +2 bonus if he/she has rehearsed the song beforehand. There is also a modifier for the complexity and difficulty of the song of between +3 (for a very simple song) to -3 (for a very demanding song), and a modifier of between -4 and +2 for how appealing the composer made the piece of music to the audience.
The dice roll result determines how good the character's singing performance sounds to listeners, as follows:
Dice roll result | Meaning |
3 or lower | Abysmal performance - character fails to remember the song and has to stop part way through |
3 1/2 - 6 | Poor performance - character makes it through the song but is off-key or out of time |
6 1/2 - 10 | Competent performance - character sings in tune and in time |
10 1/2 - 15 | Good performance - character delivers a professional quality performance |
15 1/2 or more | Excellent performance - character delivers an inspired performance that enthralls the audience |