The range of an enchantment determines how far from the caster the centre of the enchantment will be.
The minimum value that can be given to the Range of an enchantment is zero.
The amount added to the difficulty of the enchantment depends on the Range level chosen:
Range level | Range difficulty |
No range - i.e. centred on self | 0 |
Touch - i.e. in same combat hex and touching | 1 |
Close/Melee - i.e. within 3 metres | 2 |
Short - i.e. within 10 metres/hexes | 3 |
Medium - i.e. within 30 metres/hexes | 4 |
Long - i.e. within 100 metres | 5 |
Extreme - i.e. within 1 kilometre | 6 |
Horizon - i.e. within 10 kilometres | 7 |
Regional - i.e. within 100 kilometres | 8 |
Continental - i.e. within 1,000 kilometres | 9 |
Global - i.e. within 10,000 kilometres | 10 |
In addition, if the caster cannot see or otherwise sense the position of the target, the difficulty is increased by +1.