4.1.2 Magical effect
When casting magic, there are nine components
that define a magical effect:
- The nature of the magic that the character
is trying to achieve (e.g. attacking, healing, detection, illusion,
etc.);
- The magical skill that the character is
seeking to use to achieve the effect. Certain magical skills are better
than others at achieving particular effects
(e.g. Truth magic skill is the best skill for casting detection magic)
and so there may be limitations in what can be achieved using a
particular magical skill (e.g. Death magical skill cannot be used to
heal, etc.);
- The power of the enchantment, i.e. how big
an impact the enchantment has;
- The finesse of the enchantment, i.e. how
subtle and selective the enchantment's effects are;
- The duration of the enchantment, i.e. how
long its effects last;
- The range of the enchantment, i.e. how far
away the target (or centre of the target area) of the enchantment is
from the caster;
- The area of effect, i.e. how wide an area
is affected by the enchantment;
- The degree of concealment, i.e. how obvious
the magic is to onlookers;
- If relevant, the investment of an enchantment
into an item to create delayed effects and/or repeating
enchantments.
The magical effect determines the difficulty
of the enchantment, which is equal to the sum total of the degree of
difficulty associated with its power, its finesse, its duration, its
range, its area of effect, its degree of concealment and (if relevant) its
investment into an item.
Overall difficulty of magical effect = Power + Finesse + Duration +
Range + Area of effect + Degree of concealment + Investment
The magical effect also determines which magical
skill and characteristic will be used for
the dice roll that determines whether the enchantment is successful or
not.