2.15.4 Using spikes

A character can use spikes (pitons) to increase the number of foot-holds available to him/her (and hence make it easier for him/her to successfully climb). To place a spike successfully, the character must make a dice roll using his/her ST + Climbing (including Using spikes specialism) at a difficulty value of 4. A separate dice roll must be made for each spike - success means the spike is well-positioned, failure means that it is wasted.

When a character follows a path up a climb on which there are well-placed spikes, he/she gains a +1/2 modifier on that minute's climbing safely dice roll for every spike that he/she passes in that minute.

Each spike takes 30 seconds to hammer in, though a character can reduce this time by the result of a dice roll using his/her ST + Climbing (including Using spikes specialism) in seconds. Spikes cannot be re-used after they have been hammered in.

For example, Urlik is a good climber with a Climbing skill of 3 with 2 points of specialism in Climbing safety (a broad specialism) and none in using spikes. He has a CO score of +1 and a ST score of +1 and is lightly encumbered (giving him a +1 bonus on all dice rolls based on CO). His basic value for climbing safely (see above) is 3+1+1 +1 = 6, which gives him a guaranteed dice roll result of 6. Unfortunately, he is climbing a rock face of difficulty 7. Fortunately, he has some spikes to hand. For using spikes, Urlik's basic value is 3+1=4, giving him a guaranteed dice roll result of 4, exactly what he needs. Each spike takes him approximately 26 seconds (30-4) to hammer in. He hammers in two spikes, giving him a +1 modifier to his climbing safely dice roll, which takes his climbing safely basic value to 7, giving an automatic dice roll result of 7.

to use commensurately sized spikes and so gets a bonus or penalty on their dice roll based on their size. Characters smaller than human size get a bonus while characters larger than human size get a penalty. The magnitude of the bonus/penalty is the same as the basic ST for non-human characters. For example, Borris is a 3 metre tall giant. When he climbs, he gets a penalty of -4 of hammering in spikes, because the spikes he uses are huge enough to support him.