When a character falls from a height (e.g. as a result of falling or failing to hang on to a hold), he/she may be wounded by the fall. The basic damage inflicted by the fall depends on the height he/she falls from and the type of surface on which he/she lands, as follows:
Distance fallen | Basic damage from fall onto | ||
Soft surface (e.g. water, snow) | Hard surface (e.g. ground) | Impaling surface (e.g. spikes) | |
Up to 0.5 metres | 0 | 2 | 6 |
0.5 to 1 metre | 1 | 4 | 10 |
1 to 2 metres | 2 | 6 | 12 |
2 to 4 metres | 4 | 8 | 14 |
4 to 7 metres | 6 | 10 | 16 |
7 to 10 metres | 8 | 12 | 18 |
10 to 15 metres | 10 | 14 | 20 |
15 to 20 metres | 12 | 16 | 22 |
20 to 25 metres | 14 | 18 | 24 |
25 to 30 metres | 16 | 20 | 26 |
30 to 35 metres | 18 | 22 | 28 |
35 to 40 metres | 20 | 24 | 30 |
40 to 45 metres | 22 | 26 | 32 |
Over 45 metres | 24 | 28 | 34 |
Any wound will affect the area of the body on which the character lands (usually better to land on legs than head).
The damage type is normally Blunt, but could be Impaling if the character lands on spikes (see above).
Because falling damage is physical, armour protects against the damage.
It is not possible to reduce falling damage by soaking. However, it is possible to reduce damage by acrobatically rolling on impact if landing on a solid surface or diving if landing in water.
When falling from a mount, the speed at which the mount was moving affects the damage done.