2.15.6 Falling damage

When a character falls from a height (e.g. as a result of falling or failing to hang on to a hold), he/she may be wounded by the fall. The basic damage inflicted by the fall depends on the height he/she falls from and the type of surface on which he/she lands, as follows:

Distance fallen Basic damage from fall onto
Soft surface (e.g. water, snow) Hard surface (e.g. ground) Impaling surface (e.g. spikes)
Up to 0.5 metres 0 2 6
0.5 to 1 metre 1 4 10
1 to 2 metres 2 6 12
2 to 4 metres 4 8 14
4 to 7 metres 6 10 16
7 to 10 metres 8 12 18
10 to 15 metres 10 14 20
15 to 20 metres 12 16 22
20 to 25 metres 14 18 24
25 to 30 metres 16 20 26
30 to 35 metres 18 22 28
35 to 40 metres 20 24 30
40 to 45 metres 22 26 32
Over 45 metres 24 28 34

Any wound will affect the area of the body on which the character lands (usually better to land on legs than head).

The damage type is normally Blunt, but could be Impaling if the character lands on spikes (see above).

Because falling damage is physical, armour protects against the damage.

It is not possible to reduce falling damage by soaking. However, it is possible to reduce damage by acrobatically rolling on impact if landing on a solid surface or diving if landing in water.

When falling from a mount, the speed at which the mount was moving affects the damage done.