2.54.1 Drawing a weapon quickly

When a character makes an action/reaction to ready a weapon in combat, he/she may attempt to draw the weapon more quickly than the normal three action points. To achieve this fast draw, the character must make a dice roll using his/her Sleight of hand (including fast draw specialism) + CO.

There is a modifier to the dice roll, based on the size of the weapon and where it is currently stored as follows:

Weapon size Weapon location Modifier to fast draw dice roll
Small Concealed -4
Waist +1
Medium Waist +0
Back -1

The dice roll result then determines how fast the weapon is readied, as follows:

Dice roll result Meaning
Zero or less Fumble - the action/reaction uses 3 action points, but the character either fails to draw the weapon or drops it while drawing it
1/2 to 3 No benefit - the action/reaction uses 3 action points (as normal)
3 1/2 to 6 Fast draw - the action/reaction uses 2 action points (one fewer than normal)
6 1/2 to 10 Very fast draw - the action/reaction uses 1 action point (two fewer than normal)
10 1/2 or more Lightning draw - the action/reaction uses no action points, no-one can react to it, and the character may then follow up with an attack follow-on if he/she wishes