A character may react to another's action (or reaction or follow-on) only if the character's proposed reaction meets three criteria:
Action/reaction | Appropriate reactions |
Movement | Stand and melee attack (if the moving character moves into the responder's strike zone); Speak; Turn |
Stand and melee attack | Speak; Target may Block, Jump back dodge, Side-step dodge, Parry or Turn. |
Advance and attack | Stand and melee attack (if the advancing character
moves into the responder's strike zone); Speak; Target may Block, Jump back dodge, Side-step dodge, Parry or Turn. |
Speak | Speak; Turn |
Block | Speak |
Jump back dodge | Stand and melee attack (if the dodging character moves into the responder's strike zone); Speak |
Side-step dodge | Stand and melee attack (if the dodging character moves into the responder's strike zone); Speak |
Parry | Stand and melee attack (if the parrying character moves into the responder's strike zone); Speak |
Turn | Speak |
Ready weapon | Speak; Turn; Ready weapon |
Prepare/cast magic | Speak |
Soak | Speak |