A character may react to another's action (or reaction or follow-on) only if the character's proposed reaction meets three criteria:
| Action/reaction | Appropriate reactions |
| Movement | Stand and melee attack (if the moving character moves into the responder's strike zone); Speak; Turn |
| Stand and melee attack | Speak; Target may Block, Jump back dodge, Side-step dodge, Parry or Turn. |
| Advance and attack | Stand and melee attack (if the advancing character
moves into the responder's strike zone); Speak; Target may Block, Jump back dodge, Side-step dodge, Parry or Turn. |
| Speak | Speak; Turn |
| Block | Speak |
| Jump back dodge | Stand and melee attack (if the dodging character moves into the responder's strike zone); Speak |
| Side-step dodge | Stand and melee attack (if the dodging character moves into the responder's strike zone); Speak |
| Parry | Stand and melee attack (if the parrying character moves into the responder's strike zone); Speak |
| Turn | Speak |
| Ready weapon | Speak; Turn; Ready weapon |
| Prepare/cast magic | Speak |
| Soak | Speak |