In combat, when an attack strikes a character, he/she may make a Soak (if he/she has sufficient action points to do so) to attempt to reduce the damage by rolling with the blow. A Soak is declared after the dice rolls to determine whether the attack has hit or not.
The Soak is a reaction if the character has not already reacted to the attack, or a follow-on if he/she has already reacted to the attack (by unsuccessfully blocking, jumping back, side-stepping or parrying), but there is no other difference between a Soak reaction and a Soak follow-on.
A Soak does not involve any movement on the combat "board".
A Soak costs one action point.
When a character makes a Soak, he/she makes a dice roll using his/her Combat (including Soak specialism) + ST. Based on the dice roll result achieved, the wound severity is reduced:
|Soak dice roll result||Number of wound severity levels reduced|
|Zero or less||0|
|between 1/2 and 5||1 (e.g. Fatal becomes Critical)|
|between 5 1/2 and 10||2 (e.g. Fatal becomes Serious)|
|between 10 1/2 and 15||3 (e.g. Fatal becomes Medium)|
|between 15 1/2 and 20||4 (e.g. Fatal becomes Light)|
|between 20 1/2 and 25||5 (e.g. Fatal becomes Scratch)|
|25 1/2 or more||6 (e.g. Fatal becomes None)|
For example, Urlik has been struck by Cogan. If he does not soak, he will receive a Serious wound. He decides to attempt to soak some of the damage. His ST is +2 and his Combat skill is 4 with a +1 bonus in Soak. His basic result is 7. This guarantees a reduction of two wound severity levels, taking the wound to a Light wound. He decides not to risk the chance of a worse wound, and so ends up with a Light wound.