This manuever allows the character to attempt to grab the target's arms in a grappling/restraining hold. If successful, the character will have a hold on the target's arms (preventing the target from carrying out most maneuvers).
The attack must be carried out from within the target's hex, so the character may (as part of this maneuver) close into the target's hex (if he/she is in an adjacent hex).
The character carrying out the Grapple maneuver may optionally turn 60 degrees at the start of the maneuver.
Once any reactions to the attack have been declared, dice rolls are made to determine whether the attack hits the target.
The "weapon" attack modifier for a Grapple is -2, regardless of whether the strike is made closing or stationery. A grapple is effectively aimed at the target's whole body, so there is no aiming penalty on the attack dice roll.
If the character successfully delivers a Grapple, there is no damage dice roll, because a Grapple delivers no immediate damage to the target. Instead, a successful Grapple results in the character having a hold on the target's arms (preventing the target from carrying out most maneuvers). The character can maintain the hold until the target successfully breaks the hold.
Someone with their arms grabbed cannot move from their current hex. Unless they were grappled from behind, they can kick or headbutt the person holding their arms, but will have a penalty of -2 on the attack dice roll while their arms are held. A successful attack that causes the holder to be staggered or stunned will break the hold. Otherwise, a successful break hold maneuver will release the arms.
Action point cost: A Grapple action uses three action points.
A mounted character can carry out a Grapple action, but only against an opponent that is at the same height and in the same hex (e.g. someone on the same mount as the character).