3.3.1.1 Throw Weapon [A/R/F]

This ranged combat maneuver allows a character to throw a weapon at a target in front of him/her. The weapon needs to already be in the character's hand(s) when it is thrown.

The character carrying out the Throw Weapon maneuver may optionally turn 60 degrees at the start of the maneuver. As part of the maneuver, the character may optionally advance one hex in the direction of the target.

Once any reactions to the attack have been declared, dice rolls are made to determine whether the thrown attack hits the target. The weapon attack modifier for a Throw Weapon attack depends on the weapon being thrown. The attack dice roll uses Throwing + CO. There is a bonus of +1 if the character advances during the Throw Weapon maneuver.

If the character successfully delivers a Throw Weapon attack, he/she makes a damage dice roll to determine how much damage the target takes. The weapon damage modifier and damage type for a Throw Weapon attack depends on the weapon being thrown.

As a reaction: A character may throw a weapon as a reaction to a target's movement (e.g. moving into sight or advancing on the character using a Move action).

As a follow-on: A character may throw a weapon as a follow-on to a Ready weapon maneuver (readying the weapon to be thrown) for which the action point cost has been reduced to zero through fast draw.

Action point cost: The number of action points that a Throw Weapon action, reaction or follow-on uses depends on the weapon used; it varies between two and four action points.

A mounted character can carry out a Throw Weapon action/reaction (see attacking while mounted for how his/her Riding skill affects this).