A mount can attack opponents in combat. For example, a warhorse can bite or kick an opponent in front of it, or can kick an opponent behind it. The mount uses a stand and attack action to carry out such an attack, and may only do this if the mount is either stationery or travelling at slow speed (i.e. a walk). The basic values for attack dice roll and damage dice roll depend on the type of mount and on its quality, as follows:
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In addition to normal attacks, a mount can ride down people on foot and trample them. To do this, the mounted character directs his/her mount to move into the hex in which the target is standing. The mounted character must make a dice roll to steer the mount successfully at average difficulty. If he/she fails this, the mount will instead veer off to the side of the target, or, if this is impossible, will rear, requiring the mounted character to make a dice roll to remain mounted. If he/she succeeds, the mount will move onto the target's hex and ride them down; this counts as an average difficulty obstacle, so the mounted character must make a dice roll to remain mounted.
A character who is ridden down in this way is knocked prone by the mount and is then subject to a trample attack. The basic values for attack dice roll and damage dice roll for the trample attack are the same as for a kick attack (see above), except that the trample attack costs no action points to make and there is a bonus on the attack and damage dice rolls for the speed at which the mount is travelling (+0 for slow, +2 for average, +4 for fast and +6 for breakneck). A character being ridden down can react to the situation by dodging with a side-step or jump backwards; if he/she is successful at dodging (i.e. the trample attack misses him/her), he/she will not be knocked prone (he/she managed to get out of the way in time).