3.6.4.2 Second battle turn |
Second battle turn - orders
Darius and Alexander choose orders for the second battle turn. These are then revealed simultaneously.
Darius Army Reserve Open Camp followers & baggage train - Stand and fire at Alexander's Heavy cavalry |
||
Darius Army Right flank Open Spearmen 1 - Charge Pike phalanx 1 |
Darius Army Centre Open Spearmen 2 - Charge Archers 2 |
Darius Army Left flank Open Spearmen 4 - Charge Alexander's Pike phalanx 3 Alexander's Heavy cavalry charge Darius' Camp followers |
Alexander Army Left flank Open Pike phalanx 1 stay engaged with Darius' Cataphracts Darius' Cataphracts stay engaged with Alexander's Pike phalanx 1 Archers 1 - Stand and fire at Spearmen 1 |
Alexander Army Centre Open Pike phalanx 2 stay engaged with Darius' Spearmen 3 Darius' Spearmen 3 stay engaged with Alexander's Pike phalanx 2 Archers 2 - Stand and fire at Spearmen 3 |
Alexander Army Right flank Open Pike phalanx 3 - Stand and defend Archers 3 Archers 3 - Stand and fire at Darius' Spearmen 4 |
Alexander Army Reserve Camp followers & baggage train - Stand and fire at Spearmen 3 |
As a result of these maneuvers, the deployment at the end of the second battle turn is as follows:
Darius Army Reserve Open Alexander's Heavy Cavalry engaged with Darius' Camp followers & baggage train |
||
Darius Army Right flank Open |
Darius Army Centre Open |
Darius Army Left flank Open |
Alexander Army Left flank Open Pike phalanx 1 engaged with Darius' Cataphracts and Spearmen 1 Archers 1 |
Alexander Army Centre Open Pike phalanx 2 engaged with Darius' Spearmen 3 Archers 2 engaged with Darius' Spearmen 2 |
Alexander Army Right flank Open Pike phalanx 3 engaged with Darius' Spearmen 4 Archers 3 |
Alexander Army Reserve Camp followers & baggage train |
Second battle turn (missile fire)
On Alexander's left flank, Alexander's Archers 1 unit (484 strong, with a missile value of 20) is led by Hector, who has a Tactics score of 5 (with +1 specialism in leading a unit in battle) and an IQ of +1. The unit is fresh and has good morale. It is standing and firing from a normal firing position (i.e. nether advantageous or disadvantageous) at Darius' Spearmen 1 (with a defence value of 12) in close order. To determine how many casualties are delivered this battle turn, Hector makes a dice roll, with a basic value of 5 (Tactics) +1 (specialism) +1 (IQ) +20 (missile value) +2 (good morale) +0 (fresh) +0 (normal firing position) -12 (defence value) +0 (target in close order) +0 (normal visibility/wind) = 17. He risks 4D+5, rolls a 4, 3, 3 and 2 giving a dice roll result of 17. This results in the firing unit causing casualties equal to 10% of its size (i.e. 10% x 484 = 48 casualties). The unit strength of the spearmen is reduced by 48.
In the centre, Alexander's Archers 2 unit (500 strong, with a missile value of 20) is led by Skipios, who has a Tactics score of 4 (with +2 specialism in leading a unit in battle) and an IQ of +0. The unit is fresh and has good morale. It is standing and firing from a normal firing position (i.e. nether advantageous or disadvantageous) at Darius' Spearmen 3 (with a defence value of 12) in close order. To determine how many casualties are delivered this battle turn, Skipios makes a dice roll, with a basic value of 4 (Tactics) +2 (specialism) +0 (IQ) +20 (missile value) +2 (good morale) +0 (fresh) +0 (normal firing position) -12 (defence value) +0 (target in close order) +0 (normal visibility/wind) = 16. He risks 3D+7, rolls a 2, 1 and 3, giving a dice roll result of 13. This results in the firing unit causing casualties equal to 8% of its size (i.e. 8% x 500 = 40 casualties). The unit strength of the spearmen is reduced by 40.
On Alexander's right flank, Alexander's Archers 3 unit (460 strong, with a missile value of 20) is led by Ptolemy, who has a Tactics score of 5 (with +2 specialism in leading a unit in battle) and an IQ of +1. The unit is fresh and has good morale. It is standing and firing from a normal firing position (i.e. nether advantageous or disadvantageous) at Darius' Spearmen 4 (with a defence value of 12) in close order. To determine how many casualties are delivered this battle turn, Ptolemy makes a dice roll, with a basic value of 5 (Tactics) +2 (specialism) +1 (IQ) +20 (missile value) +2 (good morale) +0 (fresh) +0 (normal firing position) -12 (defence value) +0 (target in close order) +0 (normal visibility/wind) = 18. He risks 3D+9, rolls a 4, 4 and 2 giving a dice roll result of 19. This results in the firing unit causing casualties in the target equal to 11% of its size (i.e. 11% x 460 = 51 casualties). The unit strength of the spearmen unit is reduced by 51.
Meanwhile, the various camp followers attempt to make their mark on proceedings. Alexander's camp followers (500 strong with a missile value of 12) is led by Lysander, who has a Tactics score of 3 (with +1 specialism in leading a unit in battle) and an IQ of -1. The unit is fresh and has good morale. It is standing and firing from a normal firing position (i.e. nether advantageous or disadvantageous) at Darius' spearmen 3 (with a defence value of 12) in close order. To determine how many casualties are delivered this battle turn, Lysander makes a dice roll, with a basic value of 3 (Tactics) +1 (specialism) -1 (IQ) +12 (missile value) +2 (good morale) +0 (fresh) +0 (normal firing position) -12 (defence value) -0 (target in close order) +0 (normal visibility/wind) = 6. He risks 2D, rolls a 4 and 2 giving a dice roll result of 6. This results in the firing unit causing casualties in the target equal to 2% of its size (i.e. 2% x 500 = 10 casualties). The unit strength of the spearmen unit is reduced by 10.
Darius' camp followers (1,000 strong with a missile value of 12) is led by Goliath, who has a Tactics score of 2 (with +1 specialism in leading a unit in battle) and an IQ of -1. The unit is fresh and has good morale. It is standing and firing from a normal firing position (i.e. nether advantageous or disadvantageous) at Alexander's heavy cavalry (with a defence value of 18) in close order. To determine how many casualties are delivered this battle turn, Goliath makes a dice roll, with a basic value of 2 (Tactics) +1 (specialism) -1 (IQ) +12 (missile value) +2 (good morale) +0 (fresh) +0 (normal firing position) -18 (defence value) -0 (target in close order) +0 (normal visibility/wind) = -2. He rolls 2D-8 gets a 4 and 5, making a dice roll result of 1. The camp followers inflict 1% of their unit size i.e. 10 casualties on the heavy cavalry.
Second combat turn - melee combat
On Alexander's left flank, Darius's Spearmen 1 charge into Alexander's Phalanx 1. Belzar is commanding the unit and has a Tactics score of 4 with a specialism in battlefield strategy of 1 and an IQ of +1. There are 2,452 of them (2,500 less the 48 casualties received from the missile fire) and their melee value is 19. The unit is fresh and has good morale. They are charging into the front of the phalanx (defence value of 20 in close order). To determine how many casualties are delivered this battle turn, Belzar makes a dice roll, with a basic value of 4 (Tactics) +1 (specialism) +1 (IQ) +19 (melee value) +2 (good morale) +0 (fresh) +0 (normal position) +1 (charging) -20 (defence value) -2 (target is veterans in close order) +0 (attacking the target's front) +0 (normal visibility) = 6. He decides to risk 2D, rolls a 4 and a 5 giving a dice roll result of 9. This results in the attacking unit causing casualties equal to 9% of its size (i.e. 9% x 2,461 = 222 casualties). The unit strength of the phalanx is reduced by 222.
Darius' cataphracts are still engaged with Alexander's Phalanx 1. Darius is commanding the unit personally and has a Tactics score of 3 with a specialism in battlefield strategy of 1 and an IQ of +0. His unit of elite cataphracts are armed with lances, there are only 110 of them left but their melee value is 34. The unit is normal tiredness and has poor morale. They are engaged with the front of the phalanx (defence value of 20 in close order). To determine how many casualties are delivered this battle turn, Darius makes a dice roll, with a basic value of 3 (Tactics) +1 (specialism) +0 (IQ) +34 (melee value) -2 (poor morale) +0 (normal tiredness) +2 (advantaged) -20 (defence value) -2 (target is veterans in close order) +0 (attacking the target's front) +0 (normal visibility) = 16. He decides to risk 2D+10, rolls a 4 and a 2 giving a dice roll result of 16. This results in the attacking unit causing casualties equal to 20% of its size (i.e. 20% x 110 = 22 casualties). The unit strength of the phalanx is reduced by 22.
In return, the phalanx decides to split its attentions equally between the attacking units. Pericles is commanding the unit and has a Tactics score of 5 with a specialism in battlefield strategy of 2 and an IQ of +0. His unit of veterans are armed with pikes, there are 1,374 of them (so 687 will attack each unit) and their melee value is 25. The unit is normal tiredness and has good morale, but is fighting at a disadvantage.
Against the cataphracts (defence value of 29 in close order), Pericles makes a dice roll, with a basic value of 5 (Tactics) +2 (specialism) +0 (IQ) +25 (melee value) +2 (good morale) +0 (fresh) -2 (disadvantage from previous battle turn) -29 (defence value) -3 (target is elite in close order) +0 (attacking the target's front) +0 (normal visibility) = 0. He decides to risk 2D-6, rolls a 6 and 2 giving a dice roll result of 2. This results in the attacking unit causing casualties equal to 1% of its size (i.e. 1% x 687 = 7 casualties). The unit strength of the cataphracts is reduced by another 7.
Against the spearmen (defence value of 12 in close order), Pericles makes a dice roll, with a basic value of 5 (Tactics) +2 (specialism) +0 (IQ) +25 (melee value) +2 (good morale) +0 (fresh) -2 (disadvantaged from previous battle turn) -12 (defence value) -1 (target is green in close order) +0 (attacking the target's front) +0 (normal visibility) = 19. He decides to risk 2D+13, rolls a 4 and 1 giving a dice roll result of 18. This results in the attacking unit causing casualties equal to 25% of its size (i.e. 25% x 687 = 172 casualties). The unit strength of the spearmen is reduced by 172.
In the centre, Darius' Spearmen 2 charge into Alexander's Archers 2. Shadrak is commanding the unit and has a Tactics score of 3 with a specialism in battlefield strategy of 1 and an IQ of +0. His unit of green troops are armed with spears, there are 2,500 of them and their melee value is 19. The unit is fresh and has good morale. They are charging the archers (defence value of 7 in skirmish order). To determine how many casualties are delivered this battle turn, Shadrak makes a dice roll, with a basic value of 3 (Tactics) +1 (specialism) +0 (IQ) +19 (melee value) +2 (good morale) +0 (fresh) +0 (normal position) +1 (charging) -7 (defence value) +0 (target is in skirmish order) +0 (attacking the target's front) +0 (normal visibility) = 19. He decides to risk 5D+4, rolls a 6, 5, 3, 2 and 3 giving a dice roll result of 23. This results in the attacking unit causing casualties equal to 42% of its size (i.e. 42% x 2,500 = 1,050 casualties). The archers are annihilated by the spearmen's charge.
Before being wiped out, Alexander's Archers 2 engage Shadrak's Spearmen. Skipios is commanding the unit and has a Tactics score of 4 with a specialism in battlefield strategy of 2 and an IQ of +0. His unit of veteran troops are in skirmish order, there are 500 of them and their melee value is 18. The unit is fresh and has good morale. They are engaging the spearmen (defence value of 12 in close order). To determine how many casualties are delivered this battle turn, Skipios makes a dice roll, with a basic value of 4 (Tactics) +2 (specialism) +0 (IQ) +18 (melee value) +2 (good morale) +0 (fresh) +0 (normal position) -12 (defence value) -1 (target is green in close order) +0 (attacking the target's front) +0 (normal visibility) = 13. He decides to risk 3D+4, rolls a 6, 2 and 3 giving a dice roll result of 15. This results in the attacking unit causing casualties equal to 20% of its size (i.e. 20% x 500 = 100 casualties). The spearmen's strength is reduced by 100.
Meanwhile, Darius' Spearmen 3 are engaged with Alexander's Phalanx 2. The unit is normal tiredness and has average morale. Mishak is commanding the unit and has a Tactics score of 5 with a specialism in battlefield strategy of 2 and an IQ of +1. His unit of green troops are armed with spears, there are 1,925 of them (after the 40 casualties from the missile fire) and their melee value is 19. They are engaged with the phalanx (defence value of 20 in close order). To determine how many casualties are delivered this battle turn, Mishak makes a dice roll, with a basic value of 5 (Tactics) +2 (specialism) +1 (IQ) +19 (melee value) +0 (average morale) +0 (normal tiredness) -2 (disadvantaged from previous battleturn) +0 (not charging) -20 (defence value) -2 (target is veterans in close order) +0 (attacking the target's front) +0 (normal visibility) = 3. He decides to risk 2D-3, rolls a 5 and 3 giving a dice roll result of 5. This results in the attacking unit causing casualties equal to 4% of its size (i.e. 4% x 1,925 = 77 casualties). The pike phalanx strength is reduced by 77.
In return, Alexander's Phalanx 2 engage Mishak's Spearmen. Leonidas is commanding the unit and has a Tactics score of 4 with a specialism in battlefield strategy of 2 and an IQ of +1. His unit of veteran troops are armed with pikes, there are 1,207 of them and their melee value is 25. The unit is normal tiredness and has good morale. They are engaging the spearmen (defence value of 12 in close order). To determine how many casualties are delivered this battle turn, Leonidas makes a dice roll, with a basic value of 4 (Tactics) +2 (specialism) +1 (IQ) +25 (melee value) +2 (good morale) +0 (normal tiredness) +2 (advantage from previous battle turn) -12 (defence value) -1 (target is green in close order) +0 (attacking the target's front) +0 (normal visibility) = 24. He decides to risk 7D+3, rolls a 6, 5, 2, 1, 4, 3 and 3 giving a dice roll result of 27. This results in the attacking unit causing casualties equal to 56% of its size (i.e. 56% x 1,207 = 676 casualties). The spearmen's strength is reduced by 676.
On Alexander's right flank, Darius' Spearmen 4 charge into Alexander's Phalanx 3. Abednigo is commanding the unit and has a Tactics score of 3 with a specialism in battlefield strategy of 1 and an IQ of +1. His unit of green troops are armed with spears, there are 2,490 of them (after the 10 casualties from missile fire) and their melee value is 19. The unit is fresh and has average morale. They are charging the pike phalanx (defence value of 20 in close order). To determine how many casualties are delivered this battle turn, Abednigo makes a dice roll, with a basic value of 3 (Tactics) +1 (specialism) +1 (IQ) +19 (melee value) +0 (average morale) +0 (fresh) +0 (normal position) +1 (charging) -20 (defence value) -2 (target is in veterans in close order) +0 (attacking the target's front) +0 (normal visibility) = 3. He decides to risk 2D-3, rolls a double 6 giving a dice roll result of 9. This results in the attacking unit causing casualties equal to 9% of its size (i.e. 9% x 2,490 = 224 casualties). The phalanx strength is reduced by 224.
In return, Alexander's Phalanx 3 engage Abednigo's Spearmen. Achilles is commanding the unit and has a Tactics score of 4 with a specialism in battlefield strategy of 2 and an IQ of +0. His unit of veteran troops are armed with pikes, there are 1,500 of them and their melee value is 25. The unit is fresh tiredness and has good morale. They are engaging the spearmen (defence value of 12 in close order). To determine how many casualties are delivered this battle turn, Achilles makes a dice roll, with a basic value of 4 (Tactics) +2 (specialism) +0 (IQ) +25 (melee value) +2 (good morale) +0 (fresh tiredness) +0 (normal position) -12 (defence value) -1 (target is green in close order) +0 (attacking the target's front) +0 (normal visibility) = 20. He decides to risk 6D+2, rolls a 4, 2, 1, 1, 1 and 3 giving a dice roll result of 14. This results in the attacking unit causing casualties equal to 16% of its size (i.e. 16% x 1,500 = 270 casualties). The spearmen's strength is reduced by 270.
Meanwhile, Alexander's heavy cavalry charge the camp followers. Alexander is commanding the unit personally and has a talent for Tactics (+2), a Tactics score of 7 with a specialism in battlefield strategy of 3 and an IQ of +2. His unit of elite heavy cavalry are armed with spears, there are 219 of them (after missile casualties) and their melee value is 30. The unit is normal tiredness and has good morale. They are attacking the front of the camp followers unit (defence value of 1 in skirmish order). To determine how many casualties are delivered this battle turn, Alexander makes a dice roll, with a basic value of 7 (Tactics) +3 (specialism) +2 (talent) +2 (IQ) +30 (melee value) +2 (good morale) +0 (normal tiredness) +0 (normal position) +1 (charging) +4 (cavalry charging with spears) -1 (defence value) +0 (target in skirmish order) +0 (attacking the target's front) +0 (normal visibility) = 50. He decides to risks ten dice, rolls10D+20, rolls a 5, 4, 3, 4, 4, 5, 6, 1, 2 and 3 giving a dice roll result of 57. This results in the attacking unit causing casualties equal to 191% of its size (i.e. 191% x 219 = 418 casualties). The unit strength of the camp followers is reduced by 418.
The camp followers respond to the charge as best they can. Darius' camp followers (1,000 strong with a melee value of 10) is led by Goliath, who has a Tactics score of 2 (with +1 specialism in leading a unit in battle) and an IQ of -1. The unit is fresh and has good morale. It is attacking Alexander's heavy cavalry (with a defence value of 18) in close order. To determine how many casualties are delivered this battle turn, Goliath makes a dice roll, with a basic value of 2 (Tactics) +1 (specialism) -1 (IQ) +10 (melee value) +2 (good morale) +0 (fresh) +0 (normal position) -18 (defence value) -3 (target is elite in close order) +0 (normal visibility) = -7. He rolls 2D-13 gets a 4 and 3, making a dice roll result of -6. The camp followers fail to inflict any casualties on the heavy cavalry.
Second battle turn - consequences of combat
At the end of the battle turn, the units in the battle have the following status:
Darius' units | Type | Size | Melee value | Missile value | Defence value | Commanded by | Commander's Tactics score | Commander's IQ score | Morale | Tiredness |
Spearmen 1 | Green disciplined, close order | 2,500 -48 -172 = 2,280 | 19 | 0 | 12 | Belzar | 4 (+1) | +1 | Good, Advantage | Normal |
Spearmen 2 | Green disciplined, close order | 2,500 - 100 = 2,400 | 19 | 0 | 12 | Shadrak | 3 (+1) | +0 | Good (one level down because next to Routed but up one because successfully charged), Advantage | Normal |
Spearmen 3 | Green disciplined, close order | 1,965 -40 - 676 = 1,249 | 19 | 0 | 12 | Mishak | 5 (+2) | +1 | Routed, Disadvantage | Slightly tired |
Spearmen 4 | Green disciplined, close order | 2,500 -10 -270 = 2,220 | 19 | 0 | 12 | Abednigo | 3 (+1) | +1 | Poor, Disadvantage |
Normal |
Cataphracts | Elite, disciplined, close order | 110 - 7 = 103 | 34 | 14 | 29 | Darius* | 3 (+1) | +0 | Poor, Advantage |
Slightly tired |
Light cavalry | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | Routed | n/a |
Camp followers | Irregular, skirmish order | 1,000 -418 =582 | 10 | 12 | 1 | Goliath | 2 (+1) | -1 | Poor, Disadvantage | Normal |
Alexander'sunits | Type | Size | Melee value | Missile value | Defence value | Commanded by | Commander's Tactics score | Commander's IQ score | Morale | Tiredness |
Phalanx 1 | Veteran, close order | 1,374 - 222 -22 = 1,130 | 25 | 0 | 20 | Pericles | 5 (+2) | +0 | Average, Disadvantage | Slightly tired |
Phalanx 2 | Veteran, close order | 1,207 - 77 = 1,130 | 25 | 0 | 20 | Leonidas | 4 (+2) | +1 | Average (down one level because next to routed unit, but increased by one because engaged with routing opponent), Advantage | Slightly tired |
Phalanx 3 | Veteran, close order | 1,500 -224 = 1,276 | 25 | 0 | 20 | Achilles | 4 (+2) | +0 | Average, Advantage | Normal |
Archers 1 | Veteran,skirmish order | 484 | 18 | 20 | 7 | Hector | 5 (+1) | +1 | Good | Normal |
Archers 2 | Veteran,skirmish order | 500 - 500 = 0 | n/a | n/a | n/a | n/a | n/a | n/a | Routed | n/a |
Archers 3 | Veteran,skirmish order | 460 | 18 | 20 | 7 | Ptolemy | 5 (+2) | +1 | Good | Normal |
Heavy cavalry | Elite, close order | 229 -10 = 219 | 30 | 0 | 18 | Alexander* | 7 (+3+2) | +2 | Good, Advantage |
Slightly tired |
Camp followers | Irregular, skirmish order | 500 | 7 | 7 | 1 | Lysander | 3 (+1) | -1 | Good | Normal |