1.11 Personality

These aspects represent descriptions of how the character will behave in particular circumstances (e.g. codes of conduct, phobias), as opposed to a character's adjectives (used to generate his/her characteristics) which define how the character will generally behave.

Personality traits are all considered negative, in that they put more onus on a player to role-play the character.

There are three areas of personality considered:

See also: