Skills represent specific areas of knowledge, aptitude or experience.
There are many different skills. Every character will have some skills, though no character is ever likely to have every skill. Some skills are more common than others.
When a character has a skill, he/she will have a score in that skill, representing his/her general ability in that area. The maximum value of this skill score is limited by the character's characteristic scores.
In addition to the general skill score, the character will have specialisation bonus scores in one or more areas of specialisation within the skill; these bonus scores add to the character's skill score when he/she does something within that area of specialisation.
An example of a skill is Swimming, which represents the skill of swimming, diving and surviving in the water.
A character's skill scores will tend to increase during later play as the character becomes more experienced.
See also: