1.9.2 Limits on skill scores
All skills are governed by one or more
characteristics. These characteristics are the
most important ones for that skill (usually the ones most often used in
conjunction with the skill for dice rolls). For
example, Combat skill is governed by
Strength and Co-ordination.
A character's maximum possible score in a skill (regardless of the
number of cps allocated to that skill) is equal to 6 plus his/her CS
in the governing characteristic. For example, Cogan's
IQ is -2, so his maximum possible skill score in
Regional Knowledge (which is governed by IQ) is
4.
If the skill has two or more governing characteristics, the following
rules apply for determining the skill limit:
- If all the character's CS in the governing characteristics are
positive, the character's skill limit is 6 plus the lowest of these CS
(i.e. the one closest to zero). For example, Cogan's ST
is +4 and his CO is +1/2; his maximum possible
skill score in Combat skill is 6 plus the
lower of his ST and CO, i.e. 6 1/2 - his ability is limited by his
relatively normal Co-ordination;
- If all the character's CS in the governing characteristics are
negative, the character's skill limit is 6 plus the least negative of
these CS (i.e. the one closest to zero). For example, another character,
Rimglim, has a ST of -1/2 and a CO of -1 1/2; his maximum possible skill
score in Combat skill is 6 plus the least
negative of his ST and CO, i.e. 5 1/2 - his relatively normal Strength
tends to compensate for his poor Co-ordination;
- If some of the character's CS in the governing characteristics are
positive and some are negative, they cancel out, and the character's
skill limit is simply 6. For example, Cogan's IQ is -2 and his
WP is +2 1/2; his maximum possible skill score
in Reasoning (which is governed by IQ and
WP) is 6 - his tenacity in finding an answer compensates for his lack of
imagination;
- If any of the character's CS in the governing characteristics are
zero, the character's skill limit is simply 6.
Since skill scores may be increased in half points, half points on skill
limits do make a difference - for example, a limit value of 6 means a
maximum skill score of 6 whereas a limit value of 6 1/2 means a maximum
skill score of 6 1/2.
A character with a talent for a particular
skill receives a +2 bonus to his/her skill limit in that skill. A
character with a limitation in a particular
skill receives a -2 penalty to his/her skill limit in that skill.
Governing characteristics for each skill are shown under the skill
description in section 2 Using skills, and also on
the summary skill list.