4.2.8 Healing enchantments

Enchantment nature: Healing

Magical skill used: Earth, Life, Stasis; Life magic is best.

Characteristic used: WP

Description: A healing enchantment is one that allows the caster to cure wounds, treat disease, infection, poison and/or restore specific disabilities. The duration of healing is always instantaneous (though the referee may rule that it takes a few seconds for the effects to manifest).

Power: The power of a healing enchantment determines how much healing takes place for the wounds affected by the enchantment, as follows:

Power Healing effect on each wound affected by enchantment
1 Wounds affected are cleaned - preventing infection or shock damage.
2 As 1, plus wounds affected improve by one wound level (e.g. Light wound becomes a Scratch).
3 As 2, plus any slow-acting nerve poison, slow poison or minor disease in the wounds affected is treated (halting any further damage).
4 As 3, except wounds affected improve by two wound levels (e.g. Medium wound becomes a Scratch).
5 As 4, plus any normal nerve poison, infection or normal disease in the wounds affected is treated (halting any further damage).
6 As 5, except wounds affected improve by three wound levels (e.g. Serious wound becomes a Scratch).
7 As 6, plus any fast-acting nerve poison or virulent disease in the wounds affected is treated (halting any further damage).
8 As 7, except wounds affected improve by four wound levels (e.g. Critical wound becomes a Scratch).
9 As 8, plus any temporary specific disability as a result from wounds affected is restored (e.g. broken or disabled limb mended)
10 As 9, plus any permanent specific disability as a result from wounds affected is restored (e.g. limb regrown)

The minimum Power of a healing enchantment is 1.

Finesse: The finesse of a healing enchantment determines which wounds or ailments are affected by the enchantment, as follows. Note that it is much harder to heal wounds that have already received magical healing.

Finesse Wounds that are affected by enchantment
0 A single wound whose current wound level is Scratch and which has not already received magical healing
1 A single wound whose current wound level is Light and which has not already received magical healing
2 All wounds on a single location of the character's body (e.g. arm) of Light or lower severity; only wounds that have not already received magical healing are affected
3 A single wound whose current wound level is Medium, or All wounds of Light or lower severity on any location of the character's body; only wounds that have not already received magical healing are affected
4 All wounds on a single location of the character's body (e.g. arm) of Medium or lower severity; only wounds that have not already received magical healing are affected
5 A single wound whose current wound level is Serious, or All wounds of Medium or lower severity on any location of the character's body; only wounds that have not already received magical healing are affected
6 All wounds on a single location of the character's body (e.g. arm) of Serious or lower severity; only wounds that have not already received magical healing are affected
7 All wounds of Serious or lower severity on any location of the character's body; only wounds that have not already received magical healing are affected
8 A single wound of any severity which has not already received magical healing
9 All wounds on a single location of the character's body (e.g. arm) of any severity, including wounds that have already received magical healing
10 All wounds of any severity on any location of the character's body, including wounds that have already received magical healing

Limitations: The magical skill used limits what kind of healing the caster can perform. The referee should apply discretion, but the following list may help.

Skill Healing restrictions:
Earth Herbal healing. Must use a healing herb as a material component. Cannot restore specific injuries (e.g. broken bones, severed limbs, etc.)
Life Healing. No restrictions. Can cure self or any people, animals, etc.
Stasis Self healing. Only the caster can be healed. Area of effect and range must be 0.

Examples:

Oriel, a healer, has a Life magic skill of 5 (with +2 specialism in healing) and a WP score of +1. She has approached a wounded lion to heal him. The lion has a single Medium wound and Oriel wishes to heal it completely. She, therefore, seeks to cast a Healing enchantment with Power 6 (improve wounds by 3 levels), Finesse 3 (single wound of Medium severity), Range Touch (i.e. 1), Concealment 0 (the enchantment will be obvious), Duration Instantaneous (i.e. 0), Area of effect Single target (i.e. 0), Investment 0 = Difficulty 10 in total. Her basic value is 5 + 2 +1 = 8. She decides to use hand gestures and words when casting to give a modifier of +2, giving a basic value of 10. The enchantment automatically succeeds and the lion is healed.

In a combat, Cogan takes several wounds. He receives a Serious wound to his Chest, a Medium would to his Right Arm and to his Abdomen, a Light wound to his Head, and several assorted Scratches. Several of the wounds are dirty and the wound to his Right Arm was made with a poisoned weapon (Slow-acting nerve poison, which has caused poison damage currently of a Scratch). Oriel takes one look at him and decides that a blanket healing enchantment is necessary, or he is quite likely to quickly become incapacitated by these wounds. She, therefore, seeks to cast a Healing enchantment with Power 4 (improve wounds by 2 levels, treat poison and prevent infection and shock), Finesse 7 (all wounds of Serious severity or lower), Range Touch (i.e. 1), Concealment 0 (the enchantment will be obvious), Duration Instantaneous (i.e. 0), Area of effect Single target (i.e. 0), Investment 0 = Difficulty 12 in total. Her basic value is 5 + 2 +1 = 8. She decides to use hand gestures and words when casting to give a modifier of +2, giving a basic value of 10. She decides to take a risk on the casting dice roll and so rolls 2D+4; unfortunately, she rolls a 2 and a 1, giving a dice roll result of 7. She chooses for the enchantment to succeed, and suffers a Scratch wound and two tiredness levels herself. After the healing enchantment takes effect, Cogan's wounds are reduced to a Light wound on his Chest and a Scratch on his Right Arm; furthermore, the poison is treated and he will not suffer shock or infection from the wounds.