Enchantment nature: Healing
Magical skill used: Earth, Life, Stasis; Life magic is best.
Description: A healing enchantment is one that allows the caster to cure wounds, treat disease, infection, poison and/or restore specific disabilities. The duration of healing is always instantaneous (though the referee may rule that it takes a few seconds for the effects to manifest).
Power: The power of a healing enchantment determines how much healing takes place for the wounds affected by the enchantment, as follows:
Power | Healing effect on each wound affected by enchantment |
1 | Wounds affected are cleaned - preventing infection or shock damage. |
2 | As 1, plus wounds affected improve by one wound level (e.g. Light wound becomes a Scratch). |
3 | As 2, plus any slow-acting nerve poison, slow poison or minor disease in the wounds affected is treated (halting any further damage). |
4 | As 3, except wounds affected improve by two wound levels (e.g. Medium wound becomes a Scratch). |
5 | As 4, plus any normal nerve poison, infection or normal disease in the wounds affected is treated (halting any further damage). |
6 | As 5, except wounds affected improve by three wound levels (e.g. Serious wound becomes a Scratch). |
7 | As 6, plus any fast-acting nerve poison or virulent disease in the wounds affected is treated (halting any further damage). |
8 | As 7, except wounds affected improve by four wound levels (e.g. Critical wound becomes a Scratch). |
9 | As 8, plus any temporary specific disability as a result from wounds affected is restored (e.g. broken or disabled limb mended) |
10 | As 9, plus any permanent specific disability as a result from wounds affected is restored (e.g. limb regrown) |
The minimum Power of a healing enchantment is 1.
Finesse: The finesse of a healing enchantment determines which wounds or ailments are affected by the enchantment, as follows. Note that it is much harder to heal wounds that have already received magical healing.
Finesse | Wounds that are affected by enchantment |
0 | A single wound whose current wound level is Scratch and which has not already received magical healing |
1 | A single wound whose current wound level is Light and which has not already received magical healing |
2 | All wounds on a single location of the character's body (e.g. arm) of Light or lower severity; only wounds that have not already received magical healing are affected |
3 | A single wound whose current wound level is Medium, or All wounds of Light or lower severity on any location of the character's body; only wounds that have not already received magical healing are affected |
4 | All wounds on a single location of the character's body (e.g. arm) of Medium or lower severity; only wounds that have not already received magical healing are affected |
5 | A single wound whose current wound level is Serious, or All wounds of Medium or lower severity on any location of the character's body; only wounds that have not already received magical healing are affected |
6 | All wounds on a single location of the character's body (e.g. arm) of Serious or lower severity; only wounds that have not already received magical healing are affected |
7 | All wounds of Serious or lower severity on any location of the character's body; only wounds that have not already received magical healing are affected |
8 | A single wound of any severity which has not already received magical healing |
9 | All wounds on a single location of the character's body (e.g. arm) of any severity, including wounds that have already received magical healing |
10 | All wounds of any severity on any location of the character's body, including wounds that have already received magical healing |
Limitations: The magical skill used limits what kind of healing the caster can perform. The referee should apply discretion, but the following list may help.
Skill | Healing restrictions: |
Earth | Herbal healing. Must use a healing herb as a material component. Cannot restore specific injuries (e.g. broken bones, severed limbs, etc.) |
Life | Healing. No restrictions. Can cure self or any people, animals, etc. |
Stasis | Self healing. Only the caster can be healed. Area of effect and range must be 0. |
Examples:
Oriel, a healer, has a Life magic skill of 5 (with +2 specialism in healing) and a WP score of +1. She has approached a wounded lion to heal him. The lion has a single Medium wound and Oriel wishes to heal it completely. She, therefore, seeks to cast a Healing enchantment with Power 6 (improve wounds by 3 levels), Finesse 3 (single wound of Medium severity), Range Touch (i.e. 1), Concealment 0 (the enchantment will be obvious), Duration Instantaneous (i.e. 0), Area of effect Single target (i.e. 0), Investment 0 = Difficulty 10 in total. Her basic value is 5 + 2 +1 = 8. She decides to use hand gestures and words when casting to give a modifier of +2, giving a basic value of 10. The enchantment automatically succeeds and the lion is healed.
In a combat, Cogan takes several wounds. He receives a Serious wound to his Chest, a Medium would to his Right Arm and to his Abdomen, a Light wound to his Head, and several assorted Scratches. Several of the wounds are dirty and the wound to his Right Arm was made with a poisoned weapon (Slow-acting nerve poison, which has caused poison damage currently of a Scratch). Oriel takes one look at him and decides that a blanket healing enchantment is necessary, or he is quite likely to quickly become incapacitated by these wounds. She, therefore, seeks to cast a Healing enchantment with Power 4 (improve wounds by 2 levels, treat poison and prevent infection and shock), Finesse 7 (all wounds of Serious severity or lower), Range Touch (i.e. 1), Concealment 0 (the enchantment will be obvious), Duration Instantaneous (i.e. 0), Area of effect Single target (i.e. 0), Investment 0 = Difficulty 12 in total. Her basic value is 5 + 2 +1 = 8. She decides to use hand gestures and words when casting to give a modifier of +2, giving a basic value of 10. She decides to take a risk on the casting dice roll and so rolls 2D+4; unfortunately, she rolls a 2 and a 1, giving a dice roll result of 7. She chooses for the enchantment to succeed, and suffers a Scratch wound and two tiredness levels herself. After the healing enchantment takes effect, Cogan's wounds are reduced to a Light wound on his Chest and a Scratch on his Right Arm; furthermore, the poison is treated and he will not suffer shock or infection from the wounds.