This maneuver enables the character to crouch down and
attempt to sweep the target's legs out from under him/her, tripping
him/her up and causing him/her to become prone. This maneuver is carried out from an adjacent hex, like a Stand and Attack maneuver. The character carrying out the Leg Sweep maneuver may optionally turn 60 degrees at the start of the maneuver. |
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Once any reactions to the attack have been declared, dice rolls are made to determine whether the attack hits the target. The "weapon" attack modifier for a Leg Sweep is +0. In addition, (because the Leg Sweep attack dice roll is a dice roll involving Martial Arts skill and the CO characteristic), the modifier to CO for encumbrance is doubled. Finally, a Leg Sweep attack is aimed at the Legs, so there is a -2 penalty on the attack dice roll. If the character successfully delivers a Leg Sweep, he/she makes a damage dice roll to determine how much damage the target takes. The "weapon" damage rating for a Martial Kick is 4 and the damage type is Blunt. The damage is done to the target's leg. In addition, a successful Leg Sweep automatically trips up the target and renders him/her prone.As a follow-on: A Leg Sweep may be executed as a follow-on after a successful Martial Kick or Drop Dodge maneuver. Following up from a Leg Sweep: If the character is successful with the Leg Sweep, he/she may follow up with a Martial Kick maneuver (kicking the now prone target). Action point cost: A Leg Sweep action or follow-on uses two action points. A mounted character cannot carry out a Leg Sweep action/follow-on. |