3.2.2.12 Drop Dodge [R]

This reaction allows a phasing or non-phasing character to attempt to drop to the ground or duck underneath an incoming attack, making it harder for the incoming attack to hit. Only the target of an attack can make this reaction.
The character can optionally turn 60 degrees at the start of the reaction. but otherwise does not move on the combat "board".

A character can only drop dodge an attack that comes from the direction of one of his three front hexes (after the 60 degree turn), and so cannot drop dodge an attack incoming from the hex directly behind him/her.

A drop dodge reaction uses one action point.

A drop dodge reaction allows the character to use his/her Martial Arts skill plus any relevant dodge specialism points in the dice roll that determines whether the attack hits him/her. There is also a modifier to the defence dice roll, based on the type of incoming attack:

Attack type Modifier to defence dice roll
Spinning Kicks and attacks aimed at the character's Head or Eyes +4
Normal attacks (e.g. aimed at the character's Chest, Arms or Hands) +2
Attacks aimed at the Legs, Abdomen or Groin, including Leg Sweeps and Leg Grabs. +0

Follow-ons: If the character is successful with the Drop Dodge, he/she may follow up with a Martial Kick or Leg Sweep manuever. The opponent may use the original attacking weapon (or any other ready weapon) to block or parry this follow-on attack.

If a character unsuccessfully drop dodges, he/she can follow up with a Soak follow-on to reduce the damage from the blow.