1.12.8 Magical items

If a character is fortunate, he/she may have amongst his/her possessions, one or more magically enchanted items.

For wealth calculation purposes, each magical item is considered to have a monetary value, made up of the total of:

The monetary value of a magical enchantment is based on the difficulty of the enchantment placed into it (i.e. the total of the enchantment's Power, Finesse, Duration, Range, Area of effect, Concealment and Investment), as follows:

Total enchantment difficulty Value
Less than or equal to 11 2s
Per additional point of difficulty up to 20 +2s/point, i.e. a difficulty 20 enchantment would be worth 20s (£1)
Per additional point of difficulty up to 25 +£1/point, i.e. a difficulty 25 enchantment would be worth £6
Per additional point of difficulty up to 30 +£2/point, i.e. a difficulty 30 enchantment would be worth £16
Per additional point of difficulty up to 35 +£4/point, i.e. a difficulty 35 enchantment would be worth £36
Per additional point of difficulty over 35 +£10/point, i.e. a difficulty 40 enchantment would be worth £86

For example, Erik Shadow-walker has a magical dagger (Serpent's Fang), which is of excellent workmanship made from mithril (+2 to attack, parry and damage dice rolls) with a large well-cut black opal inset into the hilt. The intrinsic cost of the dagger is £30 for the mithril (0.15 kg), plus £300 for the large well-cut gemstone, all multipled by 125% for the excellent workmanship, making a total intrinsic value of £412 10s. The dagger is built to inject fast-acting nerve poison into anyone struck by it, and contains 10 doses (0.3 kg) of poison, worth approximately £1. A number of enchantments have been focused into the item as follows:

The total monetary value of Serpent's Fang is, therefore, £412 10s + £1 + £10 + £14 + £8 + £10 + £14 + £14 + £12 = £495 10s, a not inconsiderable sum of money (approximately $1M in modern equivalent).

Note that if a character benefits from a long-term enchantment (>1 day, autonomous) either because he/she is the target of the enchantment or because the enchantment was focused into an item which he/she carries, the referee will normally rule that the character must take the Enchanted talent and pay character points to reflect the benefit of the long-term enchantment on the character. In this case, the referee rules that it costs Erik Shadow-walker 10 character points to own Serpent's Fang.

A character who benefits from a long-term enchantment that is cast on him/her rather than on an item does not pay any wealth for the enchantment, but will tend to pay more character points for the Enchanted talent.