Within Age of Magic, characters with active magical talent can create magical enchantments. They do this by choosing what magical effect they wish to achieve and then by successfully casting the magic. Different magical skills are used to cast different magical effects.
Situational modifiers apply to casting magic (e.g. producing flame underwater is more difficult than ususal). To make it easier to successfully cast a magical enchantment, a character may carry out intense preparations (effectively turning the enchantment process into a ritual).
It is possible to create magical items by investing magical effects into items. Additional situational modifiers are available to magicians seeking to invest magical items.