If a character is engaged in battle, on any battle turn in which a character's unit takes casualties from melee or missile combat, the character must make a dice roll using his/her Combat + ST.
The result of this Battle survival dice roll determines whether the character is wounded (or even killed) as a result of the combat in that battle turn, as follows:
| Battle survival dice roll result | Number of wounds received this battle turn | |||||
| Scratches | Light wounds | Medium wounds | Serious wounds | Critical wounds | Fatal wounds | |
| 15 or more | - | - | - | - | - | - |
| 14 | 1 | - | - | - | - | - |
| 13 | 2 | - | - | - | - | - |
| 12 | 3 | - | - | - | - | - |
| 11 | - | 1 | - | - | - | - |
| 10 | 1 | 1 | - | - | - | - |
| 9 | 2 | 1 | - | - | - | - |
| 8 | - | 2 | - | - | - | - |
| 7 | 1 | 2 | - | - | - | - |
| 6 | - | 1 | 1 | - | - | - |
| 5 | 1 | 2 | 1 | - | - | - |
| 4 | 1 | 1 | 2 | - | - | - |
| 3 | - | 2 | 2 | - | - | - |
| 2 | 2 | - | 1 | 1 | - | - |
| 1 | 1 | 1 | 2 | 1 | - | - |
| zero | 2 | 1 | - | 2 | - | - |
| -1 | - | 2 | 1 | 2 | - | - |
| -2 | 1 | - | 2 | 1 | 1 | - |
| -3 | 2 | 1 | - | 2 | 1 | - |
| -4 | - | 1 | 1 | 1 | 2 | - |
| -5 | 1 | - | 2 | 2 | 2 | - |
| -6 | - | 1 | - | 2 | 1 | 1 |
| -7 | - | - | 1 | 1 | 2 | 1 |
| -8 or more | - | 1 | - | 2 | 1 | 2 |
There are a number of modifiers to the Battle glory dice roll as follows:
The area of the body affected by each wound received can be determined by rolling 2D and consulting the following table:
| Result from dice roll | Area of the body on which wound falls |
| 2 | Left Leg |
| 3 | Right Leg |
| 4 | Groin |
| 5 | Abdomen |
| 6 | Chest |
| 7 | Chest |
| 8 | Right Arm |
| 9 | Left Arm |
| 10 | Head |
| 11 | Throat |
| 12 | Eyes |
The normal rules for the impact of wounds then apply, with shock and specific disabilities particularly important.
If a character receives a fatal wound in a battle, he/she will die instantly unless he/she receives immediate magical attention.
If a character receives a critical wound in a battle, he/she must successfully resist the shock to avoid dying. Depending on the area of the body affected, the character may be killed outright anyway by the specific disability.
If a character receives a serious (or worse) wound in a battle, he/she will suffer a specific (possibly permanent) disability as a result.
A character's ongoing impairment from the wounds he/she is carrying will affect his ability to continue to fight in the battle.